“We (the team that is Nevrax) are the composers (since we imagined, designed and built the game), and we will also share the conductor’s responsibility with the publishers (who will operate the game). “ Ryzom is like a symphony with its three major forces: the composer, the conductor and the orchestra,” said Nevrax CEO David Cohen Corval in 2004. This MMO, which would initially be called The Saga of Ryzom, had lofty goals that included the community at every step. The engine itself was made to be open source, although the game that the studio had in mind was not. ![]() The team of 50 employees continued its work by making its own game engine, NeL (Nevrax Libraries), by 2002. A pilot game called Snowballs was created that year to show off ideas and tech to investors for the funding that Nevrax desperately needed. The studio and team came together with an ambitious vision to create a different type of MMORPG from scratch. To truly start at the beginning of Ryzom’s story, you have to go back to the founding of French independent game studio Nevrax in 2000. What is Ryzom, how did it come to be, and can you really own and run a copy of it yourself? We’ll answer these questions and more today! In September, the game will have been operating in one form or another for 12 years, which makes it a candidate for investigation. The first is that it was a beloved title by one of our former Massively colleagues, and the second is that this game had struggled to survive over the years as it switched hands, business models, and presumably alternate dimensions. Ryzom is an incredibly odd sandbox that’s been on my radar for two reasons. ![]() ![]() One title’s popped up enough in the request space that I knew I had to tackle it before too long, and that game is Saga of Ryzom (or just Ryzom if you’re being informal, and we are). These are often incredibly obscure titles, even to me, and when I get them they go into a queue along with my other wish list topics. Every so often I get requests to cover such-and-such game in this column.
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